Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Benefactor's Draught

1G · Instant

Untap all creatures. Until end of turn, whenever a creature an opponent controls blocks, draw a card. Draw a card.

Similar cards

Color identity:
NameManaTypeText
Uba Mask 4Artifact If a player would draw a card, that player exiles that card face up instead. Each player may play lands and cast spells from among cards they exiled with Uba Mask this turn.
Griffin Canyon Land {T}: Add {C}. {T}: Untap target Griffin. If it's a creature, it gets +1/+1 until end of turn.
Skullport Merchant 2BCreature — Dwarf Citizen When Skullport Merchant enters the battlefield, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") {1}{B}, Sacrifice another creature or a Treasure: Draw a card. 1/4
Fyndhorn Brownie 2GCreature — Ouphe {2}{G}, {T}: Untap target creature. 1/1
Alabaster Host Intercessor 5WCreature — Phyrexian Samurai When Alabaster Host Intercessor enters the battlefield, exile target creature an opponent controls until Alabaster Host Intercessor leaves the battlefield. Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.) 3/4
Alms Beast 2WBCreature — Beast Creatures blocking or blocked by Alms Beast have lifelink. 6/6
Stoic Champion WWCreature — Human Soldier Whenever a player cycles a card, Stoic Champion gets +2/+2 until end of turn. 2/2
Chained to the Rocks WEnchantment — Aura Enchant Mountain you control When Chained to the Rocks enters the battlefield, exile target creature an opponent controls until Chained to the Rocks leaves the battlefield. (That creature returns under its owner's control.)
On Thin Ice WSnow Enchantment — Aura Enchant snow land you control When On Thin Ice enters the battlefield, exile target creature an opponent controls until On Thin Ice leaves the battlefield.
Elite Scaleguard 4WCreature — Human Soldier When Elite Scaleguard enters the battlefield, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.) Whenever a creature you control with a +1/+1 counter on it attacks, tap target creature defending player controls. 2/3
Page 260