M:tG card similarity search
2W · Creature — Spirit
Defender (This creature can't attack.) {T}: Prevent the next 1 damage that would be dealt to any target this turn. 0/4
Name | Mana | Type | Text |
---|---|---|---|
Blinding Fog | 2G | Instant | Prevent all damage that would be dealt to creatures this turn. Creatures you control gain hexproof until end of turn. (They can't be the targets of spells or abilities your opponents control.) |
Consulate Surveillance | 3W | Enchantment | When Consulate Surveillance enters the battlefield, you get {E}{E}{E}{E} (four energy counters). Pay {E}{E}: Prevent all damage that would be dealt to you this turn by a source of your choice. |
Glittering Lion | 2W | Creature — Cat | Prevent all damage that would be dealt to Glittering Lion. {3}: Until end of turn, Glittering Lion loses "Prevent all damage that would be dealt to Glittering Lion." Any player may activate this ability. 2/2 |
Glittering Lynx | W | Creature — Cat | Prevent all damage that would be dealt to Glittering Lynx. {2}: Until end of turn, Glittering Lynx loses "Prevent all damage that would be dealt to Glittering Lynx." Any player may activate this ability. 1/1 |
Moonmist | 1G | Instant | Transform all Humans. Prevent all combat damage that would be dealt this turn by creatures other than Werewolves and Wolves. (Only double-faced cards can be transformed.) |
Benalish Missionary | W | Creature — Human Cleric | {1}{W}, {T}: Prevent all combat damage that would be dealt by target blocked creature this turn. 1/1 |
Oracle's Attendants | 3W | Creature — Human Soldier | {T}: All damage that would be dealt to target creature this turn by a source of your choice is dealt to Oracle's Attendants instead. 1/5 |
Chant of Vitu-Ghazi | 6WW | Instant | Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Prevent all damage that would be dealt by creatures this turn. You gain life equal to the damage prevented this way. |
Encircling Fissure | 2W | Instant | Prevent all combat damage that would be dealt this turn by creatures target opponent controls. Awaken 2—{4}{W} (If you cast this spell for {4}{W}, also put two +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) |
Seraph of the Sword | 3W | Creature — Angel | Flying Prevent all combat damage that would be dealt to Seraph of the Sword. 3/3 |