M:tG card similarity search
· Creature — Spirit Wizard
Flying Noncreature spells you control can't be countered. If Benevolent Geist would be put into a graveyard from anywhere, exile it instead. 2/2
Name | Mana | Type | Text |
---|---|---|---|
Minamo Sightbender | 1U | Creature — Human Wizard | {X}, {T}: Target creature with power X or less can't be blocked this turn. 1/2 |
Seeker | 2WW | Enchantment — Aura | Enchant creature Enchanted creature can't be blocked except by artifact creatures and/or white creatures. |
Border Guardian | 4 | Artifact Creature — Knight | Whenever you cast a silver-bordered spell, put a +1/+1 counter on Border Guardian. Whenever you cast a black-bordered spell, Border Guardian can't be blocked this turn. Whenever you cast a white-bordered spell, Border Guardian gains double strike until end of turn. 1/1 |
Phyrexian Bloodstock | 4B | Creature — Phyrexian Zombie | When Phyrexian Bloodstock leaves the battlefield, destroy target white creature. It can't be regenerated. 3/3 |
Magus of the Abyss | 3B | Creature — Human Wizard | At the beginning of each player's upkeep, destroy target nonartifact creature that player controls of their choice. It can't be regenerated. 4/3 |
Veil of Summer | G | Instant | Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.) |
Hungering Hydra | XG | Creature — Hydra | Hungering Hydra enters the battlefield with X +1/+1 counters on it. Hungering Hydra can't be blocked by more than one creature. Whenever Hungering Hydra is dealt damage, put that many +1/+1 counters on it. (It must survive the damage to get the counters.) 0/0 |
Turn the Tables | 3WW | Instant | All combat damage that would be dealt to you this turn is dealt to target attacking creature instead. |
Alchemist's Gambit | 1RR | Sorcery | Cleave {4}{U}{U}{R} (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) Take an extra turn after this one. During that turn, damage can't be prevented. [At the beginning of that turn's end step, you lose the game.] Exile Alchemist's Gambit. |
Slay | 2B | Instant | Destroy target green creature. It can't be regenerated. Draw a card. |