Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Benevolent Unicorn

1W · Creature — Unicorn

If a spell would deal damage to a permanent or player, it deals that much damage minus 1 to that permanent or player instead. 1/2

Similar cards

Color identity:
NameManaTypeText
Avoid Fate GInstant Counter target instant or Aura spell that targets a permanent you control.
Ring of Immortals 5Artifact {3}, {T}: Counter target instant or Aura spell that targets a permanent you control.
Hallowed Moonlight 1WInstant Until end of turn, if a creature would enter the battlefield and it wasn't cast, exile it instead. Draw a card.
Lightwielder Paladin 3WWCreature — Human Knight First strike (This creature deals combat damage before creatures without first strike.) Whenever Lightwielder Paladin deals combat damage to a player, you may exile target black or red permanent that player controls. 4/4
Fiery Impulse RInstant Fiery Impulse deals 2 damage to target creature. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, Fiery Impulse deals 3 damage instead.
Thermal Blast 4RInstant Thermal Blast deals 3 damage to target creature. Threshold — Thermal Blast deals 5 damage instead if seven or more cards are in your graveyard.
Call Forth the Tempest 5RRRSorcery Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Then do it again.) Call Forth the Tempest deals damage to each creature your opponents control equal to the total mana value of other spells you've cast this turn.
Syr Carah, the Bold 3RRLegendary Creature — Human Knight Whenever Syr Carah, the Bold or an instant or sorcery spell you control deals damage to a player, exile the top card of your library. You may play that card this turn. {T}: Syr Carah deals 1 damage to any target. 3/3
Ring of Ma'rûf 5Artifact {5}, {T}, Exile Ring of Ma'rûf: The next time you would draw a card this turn, instead put a card you own from outside the game into your hand.
Season's Beatings RRRRSorcery Family gathering — Each creature target player controls deals damage equal to its power to another random creature that player controls.
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