M:tG card similarity search
3U · Creature — Merfolk Scout
{T}, Untap a tapped land an opponent controls: Add one mana of any type that land could produce. 2/4
Name | Mana | Type | Text |
---|---|---|---|
Gilt-Leaf Archdruid | 3GG | Creature — Elf Druid | Whenever you cast a Druid spell, you may draw a card. Tap seven untapped Druids you control: Gain control of all lands target player controls. 3/3 |
Drag to the Bottom | 2BB | Sorcery | Domain — Each creature gets -X/-X until end of turn, where X is 1 plus the number of basic land types among lands you control. |
Power Struggle | 2UUU | Enchantment | During each player's upkeep, that player exchanges control of random target artifact, creature or land he or she controls, for control of random target permanent of the same type that a random opponent controls. |
Evasive Action | 1U | Instant | Domain — Counter target spell unless its controller pays {1} for each basic land type among lands you control. |
A-Base Camp | Land | {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a Cleric, Rogue, Warrior, or Wizard spell or to activate an ability of a Cleric, Rogue, Warrior, or Wizard. | |
Mons's Goblin Waiters | R | Creature — Goblin Waiter | Sacrifice a creature or land: Add {HR}. 1/1 |
Meteorite | 5 | Artifact | When Meteorite enters the battlefield, it deals 2 damage to any target. {T}: Add one mana of any color. |
Thran Quarry | Land | At the beginning of the end step, if you control no creatures, sacrifice Thran Quarry. {T}: Add one mana of any color. | |
Cabal Stronghold | Land | {T}: Add {C}. {3}, {T}: Add {B} for each basic Swamp you control. | |
Land Equilibrium | 2UU | Enchantment | If an opponent who controls at least as many lands as you do would put a land onto the battlefield, that player instead puts that land onto the battlefield then sacrifices a land. |