M:tG card similarity search
3U · Creature — Merfolk Scout
{T}, Untap a tapped land an opponent controls: Add one mana of any type that land could produce. 2/4
Name | Mana | Type | Text |
---|---|---|---|
A-Circle of the Land Druid | 1G | Creature — Gnome Druid | When Circle of the Land Druid enters the battlefield, you may mill four cards. (You may put the top four cards of your library into your graveyard.) Natural Recovery — When Circle of the Land Druid dies, return target land card from your graveyard to your hand. 2/1 |
Herd Migration | 6G | Sorcery | Domain — Create a 3/3 green Beast creature token for each basic land type among lands you control. {1}{G}, Discard Herd Migration: Search your library for a basic land card, reveal it, put it into your hand, then shuffle. You gain 3 life. |
Leafkin Druid | 1G | Creature — Elemental Druid | {T}: Add {G}. If you control four or more creatures, add {G}{G} instead. 0/3 |
Cliffgate | Land — Gate | Cliffgate enters the battlefield tapped. As Cliffgate enters the battlefield, choose a color other than red. {T}: Add {R} or one mana of the chosen color. | |
Thriving Bluff | Land | Thriving Bluff enters the battlefield tapped. As Thriving Bluff enters the battlefield, choose a color other than red. {T}: Add {R} or one mana of the chosen color. | |
Tidebinder Mage | UU | Creature — Merfolk Wizard | When Tidebinder Mage enters the battlefield, tap target red or green creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control Tidebinder Mage. 2/2 |
Faceless Haven | Snow Land | {T}: Add {C}. {S}{S}{S}: Faceless Haven becomes a 4/3 creature with vigilance and all creature types until end of turn. It's still a land. ({S} can be paid with one mana from a snow source.) | |
Burning of Xinye | 4RR | Sorcery | You destroy four lands you control, then target opponent destroys four lands they control. Then Burning of Xinye deals 4 damage to each creature. |
Stormtide Leviathan | 5UUU | Creature — Leviathan | Islandwalk (This creature can't be blocked as long as defending player controls an Island.) All lands are Islands in addition to their other types. Creatures without flying or islandwalk can't attack. 8/8 |
Black Dragon Gate | Land — Gate | Black Dragon Gate enters the battlefield tapped. As Black Dragon Gate enters the battlefield, choose a color other than black. {T}: Add {B} or one mana of the chosen color. |