M:tG card similarity search
3U · Creature — Merfolk Scout
{T}, Untap a tapped land an opponent controls: Add one mana of any type that land could produce. 2/4
Name | Mana | Type | Text |
---|---|---|---|
Nature's Will | 2GG | Enchantment | Whenever one or more creatures you control deal combat damage to a player, tap all lands that player controls and untap all lands you control. |
Joiner Adept | 1G | Creature — Elf Druid | Lands you control have "{T}: Add one mana of any color." 2/1 |
Lotus Cobra | 1G | Creature — Snake | Landfall — Whenever a land enters the battlefield under your control, add one mana of any color. 2/1 |
Stensia Innkeeper | 3R | Creature — Vampire | When Stensia Innkeeper enters the battlefield, tap target land an opponent controls. That land doesn't untap during its controller's next untap step. 3/3 |
Virtue of Strength | 5GG | Enchantment | If you tap a basic land for mana, it produces three times as much of that mana instead. |
Landfill | 4R | Sorcery | Choose a land type. Exile all lands you control of that type. Drop those cards, one at a time, onto the playing area from a height of at least one foot. Destroy each permanent completely covered by those cards. Then return the cards you dropped to the battlefield tapped. |
Mystic Monstrosity | Artifact Creature — Construct | Lands you control have "{T}: Add one mana of any color." 5/6 | |
Overlaid Terrain | 2GG | Enchantment | As Overlaid Terrain enters the battlefield, sacrifice all lands you control. Lands you control have "{T}: Add two mana of any one color." |
Path of Ancestry | Land | Path of Ancestry enters the battlefield tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.) | |
Rootrider Faun | 1G | Creature — Satyr Scout | {T}: Add {G}. {1}, {T}: Add one mana of any color. 1/3 |