M:tG card similarity search
G · Enchantment — Aura
Enchant creature When enchanted creature dies, you draw two cards.
Name | Mana | Type | Text |
---|---|---|---|
Eriette's Whisper | 3B | Sorcery | Target opponent discards two cards. Create a Wicked Role token attached to up to one target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1. When this Aura is put into a graveyard, each opponent loses 1 life.) |
Lingering Death | 1B | Enchantment — Aura | Enchant creature At the beginning of the end step of enchanted creature's controller, that player sacrifices that creature. |
Brainwash | W | Enchantment — Aura | Enchant creature Enchanted creature can't attack unless its controller pays {3}. |
Jandor's Ring | 6 | Artifact | {2}, {T}, Discard the last card you drew this turn: Draw a card. |
Guilty Conscience | W | Enchantment — Aura | Enchant creature Whenever enchanted creature deals damage, Guilty Conscience deals that much damage to that creature. |
Immortal Phoenix | 4RR | Creature — Phoenix | Flying (This creature can't be blocked except by creatures with flying or reach.) When Immortal Phoenix dies, return it to its owner's hand. 5/3 |
Heartless Pillage | 2B | Sorcery | Target opponent discards two cards. Raid — If you attacked this turn, create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") |
Katilda's Rising Dawn | Legendary Enchantment — Aura | Enchant creature Enchanted creature has flying, lifelink, and protection from Vampires, and it gets +X/+X, where X is the number of permanents you control that are Spirits and/or enchantments. If Katilda's Rising Dawn would be put into a graveyard from anywhere, exile it instead. | |
Pyre Spawn | 4RR | Creature — Elemental | When Pyre Spawn dies, it deals 3 damage to any target. 6/4 |
Kenrith's Transformation | 1G | Enchantment — Aura | Enchant creature When Kenrith's Transformation enters the battlefield, draw a card. Enchanted creature loses all abilities and is a green Elk creature with base power and toughness 3/3. (It loses all other card types and creature types.) |