Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Bequeathal

G · Enchantment — Aura

Enchant creature When enchanted creature dies, you draw two cards.

Similar cards

Color identity:
NameManaTypeText
Vault 13: Dweller's Journey 3WEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — For each player, exile up to one other target enchantment or creature that player controls until Vault 13 leaves the battlefield. II — You gain 2 life and scry 2. III — Return two cards exiled with Vault 13 to the battlefield under their owners' control and put the rest on the bottom of their owners' libraries.
Dingus Staff 4Artifact Whenever a creature dies, Dingus Staff deals 2 damage to that creature's controller.
Slumbering Keepguard WCreature — Human Knight Whenever an enchantment enters the battlefield under your control, scry 1. {2}{W}: Slumbering Keepguard gets +1/+1 until end of turn for each enchantment you control. 1/1
Arashin Sovereign 5GWCreature — Dragon Flying When Arashin Sovereign dies, you may put it on the top or bottom of its owner's library. 6/6
Alpha Authority 1GEnchantment — Aura Enchant creature Enchanted creature has hexproof and can't be blocked by more than one creature.
Abyssal Gorestalker 4BBCreature — Horror When Abyssal Gorestalker enters the battlefield, each player sacrifices two creatures. 6/6
Mother Kangaroo 4GHost Creature — Kangaroo When this creature enters the battlefield, roll a six-sided die. Put a number of +1/+1 counters on this creature equal to the result. 1/1
Plow Under 3GGSorcery Put two target lands on top of their owners' libraries.
Ashiok, Sculptor of Fears 4UBLegendary Planeswalker — Ashiok [+2]: Draw a card. Each player mills two cards. [−5]: Put target creature card from a graveyard onto the battlefield under your control. [−11]: Gain control of all creatures target opponent controls. Loyalty 4
Your Temple Is Under Attack 2WInstant Choose one — • Pray for Protection — Creatures you control gain indestructible until end of turn. • Strike a Deal — You and target opponent each draw two cards.
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