M:tG card similarity search
3W · Legendary Creature — Human Soldier
Whenever Beregond of the Guard or another Human enters the battlefield under your control, creatures you control get +1/+1 and gain vigilance until end of turn. 3/3
Name | Mana | Type | Text |
---|---|---|---|
Skulduggery | B | Instant | Until end of turn, target creature you control gets +1/+1 and target creature an opponent controls gets -1/-1. |
Rot Farm Mortipede | 3B | Creature — Insect | Whenever one or more creature cards leave your graveyard, Rot Farm Mortipede gets +1/+0 and gains menace and lifelink until end of turn. 3/4 |
Champions of Archery | 3R | Legendary Creature — Human Archer | Reach Commanders you control get +X/+0, where X is the number of commanders you control. 1/4 |
Youthful Valkyrie | 1W | Creature — Angel | Flying Whenever another Angel enters the battlefield under your control, put a +1/+1 counter on Youthful Valkyrie. 1/3 |
Konda, Lord of Eiganjo | 5WW | Legendary Creature — Human Samurai | Vigilance, indestructible Bushido 5 (Whenever this creature blocks or becomes blocked, it gets +5/+5 until end of turn.) 3/3 |
Selhoff Occultist | 2U | Creature — Human Rogue | Whenever Selhoff Occultist or another creature dies, target player mills a card. 2/3 |
Hamlet Vanguard | 2G | Creature — Human Warrior | Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) Hamlet Vanguard enters the battlefield with two +1/+1 counters on it for each other nontoken Human you control. 1/1 |
Tuktuk Grunts | 4R | Creature — Goblin Warrior Ally | Haste Whenever Tuktuk Grunts or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Tuktuk Grunts. 2/2 |
Essence Warden | G | Creature — Elf Shaman | Whenever another creature enters the battlefield, you gain 1 life. 1/1 |
Azorius Arrester | 1W | Creature — Human Soldier | When Azorius Arrester enters the battlefield, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.) 2/1 |