M:tG card similarity search
3W · Legendary Creature — Human Soldier
Whenever Beregond of the Guard or another Human enters the battlefield under your control, creatures you control get +1/+1 and gain vigilance until end of turn. 3/3
Name | Mana | Type | Text |
---|---|---|---|
Rage Weaver | 1R | Creature — Human Wizard | {2}: Target black or green creature gains haste until end of turn. (It can attack and {T} this turn.) 2/1 |
Horned Helm | 2 | Artifact — Equipment | Equipped creature gets +1/+1 and has trample. {G}{G}: Attach Horned Helm to target creature you control. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) |
Free from Flesh | R | Instant | Target creature gets +2/+2 until end of turn. Put two oil counters on it. |
Dakmor Lancer | 4BB | Creature — Human Knight | When Dakmor Lancer enters the battlefield, destroy target nonblack creature. 3/3 |
Return of the Wildspeaker | 4G | Instant | Choose one — • Draw cards equal to the greatest power among non-Human creatures you control. • Non-Human creatures you control get +3/+3 until end of turn. |
Sengir, the Dark Baron | 4BB | Legendary Creature — Vampire Noble | Flying Whenever another creature dies, put two +1/+1 counters on Sengir, the Dark Baron. Whenever another player loses the game, you gain life equal to that player's life total as the turn began. Partner (You can have two commanders if both have partner.) 4/4 |
River Herald Guide | 2G | Creature — Merfolk Scout | Vigilance When River Herald Guide enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) 3/1 |
Glorifier of Dusk | 3WW | Creature — Vampire Soldier | Pay 2 life: Glorifier of Dusk gains flying until end of turn. Pay 2 life: Glorifier of Dusk gains vigilance until end of turn. 4/4 |
Temur Battle Rage | 1R | Instant | Target creature gains double strike until end of turn. Ferocious — That creature also gains trample until end of turn if you control a creature with power 4 or greater. |
Embiggen | G | Instant | Until end of turn, target non-Brushwagg creature gets +1/+1 for each supertype, card type, and subtype it has. |