Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Berserk Murlodont

4G · Creature — Beast

Whenever a Beast becomes blocked, it gets +1/+1 until end of turn for each creature blocking it. 3/3

Similar cards

Color identity:
NameManaTypeText
Venomous Dragonfly 3GCreature — Insect Flying Whenever Venomous Dragonfly blocks or becomes blocked by a creature, destroy that creature at end of combat. 1/1
Dread Specter 3BCreature — Specter Whenever Dread Specter blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat. 2/2
Gorgon Recluse 3BBCreature — Gorgon Whenever Gorgon Recluse blocks or becomes blocked by a nonblack creature, destroy that creature at end of combat. Madness {B}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) 2/4
Plague Wight 1BCreature — Zombie Whenever Plague Wight becomes blocked, each creature blocking it gets -1/-1 until end of turn. 2/1
Dream Fighter 2UCreature — Human Soldier Whenever Dream Fighter blocks or becomes blocked by a creature, Dream Fighter and that creature phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during their next untap step.) 1/1
Abomination 3BBCreature — Horror Whenever Abomination blocks or becomes blocked by a green or white creature, destroy that creature at end of combat. 2/6
Alms Beast 2WBCreature — Beast Creatures blocking or blocked by Alms Beast have lifelink. 6/6
Cockatrice 3GGCreature — Cockatrice Flying Whenever Cockatrice blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat. 2/4
Rashka the Slayer 3WWLegendary Creature — Human Archer Reach (This creature can block creatures with flying.) Whenever Rashka the Slayer blocks one or more black creatures, Rashka gets +1/+2 until end of turn. 3/3
Baneblade Scoundrel 3BCreature — Human Rogue Werewolf Whenever Baneblade Scoundrel becomes blocked, each creature blocking it gets -1/-1 until end of turn. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 4/3
Page 8