M:tG card similarity search
2R · Instant
Cast this spell only before combat or during combat before blockers are declared. Roll two d20 and ignore the lower roll. 1—14 | Choose any number of creatures. They block this turn if able. 15—20 | You choose which creatures block this turn and how those creatures block.
Name | Mana | Type | Text |
---|---|---|---|
Sorrow's Path | Land | {T}: Choose two target blocking creatures an opponent controls. If each of those creatures could block all creatures that the other is blocking, remove both of them from combat. Each one then blocks all creatures the other was blocking. Whenever Sorrow's Path becomes tapped, it deals 2 damage to you and each creature you control. | |
Diviner's Portent | XUUU | Instant | Roll a d20 and add the number of cards in your hand. 1—14 | Draw X cards. 15+ | Scry X, then draw X cards. |
Arcbound Prototype | 1W | Artifact Creature — Assembly-Worker | Modular 2 (This creature enters the battlefield with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.) 0/0 |
Breaker of Armies | 8 | Creature — Eldrazi | All creatures able to block Breaker of Armies do so. 10/8 |
Wolverine Pack | 2GG | Creature — Wolverine | Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.) 2/4 |
Greater Mossdog | 3G | Creature — Plant Dog | Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.) 3/3 |
Debtors' Transport | 5B | Creature — Thrull | Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.) 5/3 |
Alms Beast | 2WB | Creature — Beast | Creatures blocking or blocked by Alms Beast have lifelink. 6/6 |
Gluttonous Cyclops | 5R | Creature — Cyclops | {5}{R}{R}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) 5/4 |
Atomwheel Acrobats | 3G | Creature — Elf Performer | Whenever you roll a 1 or 2, put that many +1/+1 counters on Atomwheel Acrobats. {2}{G}: Roll a six-sided die. 3/2 |