Card Codex

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17 May 2024: Card library updated.

Berserkers' Onslaught

3RR · Enchantment

Attacking creatures you control have double strike.

Similar cards

Color identity:
NameManaTypeText
Rose, Cutthroat Raider 2RRLegendary Artifact Creature — Robot First strike Raid — At end of combat on your turn, if you attacked this turn, create a Junk token for each opponent you attacked. (It's an artifact with "{T}, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.") Whenever you sacrifice a Junk, add {R}. 3/2
Blink Dog 2WCreature — Dog Double strike Teleport — {3}{W}: Blink Dog phases out. (Treat it and anything attached to it as though they don't exist until your next turn.) 1/1
Hobgoblin Captain 1RCreature — Goblin Barbarian Pack tactics — Whenever Hobgoblin Captain attacks, if you attacked with creatures with total power 6 or greater this combat, Hobgoblin Captain gains first strike until end of turn. 3/1
Archetype of Courage 1WWEnchantment Creature — Human Soldier Creatures you control have first strike. Creatures your opponents control lose first strike and can't have or gain first strike. 2/2
Ridgetop Raptor 3RCreature — Dinosaur Beast Double strike (This creature deals both first-strike and regular combat damage.) 2/1
Fencer's Magemark 2REnchantment — Aura Enchant creature Creatures you control that are enchanted get +1/+1 and have first strike.
Rally the Forces 2RInstant Attacking creatures get +1/+0 and gain first strike until end of turn.
Imperial Blademaster 1RWCreature — Human Samurai Double strike Whenever a Samurai or Warrior you control attacks alone, draft a card from Imperial Blademaster's spellbook. 2/3
Gimli's Reckless Might 3REnchantment Creatures you control have haste. Formidable — Whenever you attack, if creatures you control have total power 8 or greater, target attacking creature you control fights up to one target creature you don't control.
Path of Mettle RWLegendary Enchantment When Path of Mettle enters the battlefield, it deals 1 damage to each creature that doesn't have first strike, double strike, vigilance, or haste. Whenever you attack with at least two creatures that have first strike, double strike, vigilance, and/or haste, transform Path of Mettle.
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