M:tG card similarity search
4R · Creature — Human Berserker
Berserkers of Blood Ridge attacks each combat if able. 4/4
Name | Mana | Type | Text |
---|---|---|---|
Outmaneuver | XR | Instant | X target blocked creatures assign their combat damage this turn as though they weren't blocked. |
Captain Vargus Wrath | UR | Legendary Creature — Orc Pirate | Whenever Captain Vargus Wrath attacks, Pirates you control get +1/+1 until end of turn for each time you've cast a commander from the command zone this game. 1/1 |
Silas Renn, Seeker Adept | 1UB | Legendary Artifact Creature — Human | Deathtouch Whenever Silas Renn, Seeker Adept deals combat damage to a player, choose target artifact card in your graveyard. You may cast that card this turn. Partner (You can have two commanders if both have partner.) 2/2 |
Lunk Errant | 5R | Creature — Giant Warrior | Whenever Lunk Errant attacks alone, it gets +1/+1 and gains trample until end of turn. 4/4 |
Cavalcade of Calamity | 1R | Enchantment | Whenever a creature you control with power 1 or less attacks, Cavalcade of Calamity deals 1 damage to the player or planeswalker that creature is attacking. |
Raid Bombardment | 2R | Enchantment | Whenever a creature you control with power 2 or less attacks, Raid Bombardment deals 1 damage to the player or planeswalker that creature is attacking. |
Blast-Furnace Hellkite | 7RR | Creature — Dragon | Artifact offering (You may cast this spell as though it had flash by sacrificing an artifact and paying the difference in mana costs between this and the sacrificed artifact. Mana cost includes color.) Flying, double strike Creatures attacking your opponents have double strike. 5/5 |
Duskborne Skymarcher | W | Creature — Vampire Cleric | Flying {W}, {T}: Target attacking Vampire gets +1/+1 until end of turn. 1/1 |
Brackwater Elemental | 2U | Creature — Elemental | When Brackwater Elemental attacks or blocks, sacrifice it at the beginning of the next end step. Unearth {2}{U} ({2}{U}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) 4/4 |
Maze of Shadows | Land | {T}: Add {C}. {T}: Untap target attacking creature with shadow. Prevent all combat damage that would be dealt to and dealt by that creature this turn. |