Card Codex

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17 May 2024: Card library updated.

Beskir Shieldmate

1W · Creature — Human Warrior

When Beskir Shieldmate dies, create a 1/1 white Human Warrior creature token. 2/1

Similar cards

Color identity:
NameManaTypeText
Feudkiller's Verdict 4WWTribal Sorcery — Giant You gain 10 life. Then if you have more life than an opponent, create a 5/5 white Giant Warrior creature token.
Ulvenwald Mysteries 2GEnchantment Whenever a nontoken creature you control dies, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") Whenever you sacrifice a Clue, create a 1/1 white Human Soldier creature token.
Emeria's Call 4WWWSorcery Create two 4/4 white Angel Warrior creature tokens with flying. Non-Angel creatures you control gain indestructible until your next turn.
Rider in Need 2WSorcery — Adventure Create a 2/2 white Knight creature token with vigilance. (Then exile this card. You may cast the creature later from exile.)
Ardenvale Fealty 1WInstant — Adventure Create a 2/2 white Knight creature token with vigilance. (Then exile this card. You may cast the enchantment later from exile.)
Squad Commander 3WCreature — Kor Warrior When Squad Commander enters the battlefield, create a 1/1 white Kor Warrior creature token for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) At the beginning of combat on your turn, if you have a full party, creatures you control get +1/+0 and gain indestructible until end of turn. 3/3
Hunding Gjornersen 3WUULegendary Creature — Human Warrior Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.) 5/4
Seller of Songbirds 2WCreature — Human When Seller of Songbirds enters the battlefield, create a 1/1 white Bird creature token with flying. 1/2
A-Elderleaf Mentor 2GCreature — Elf Warrior When Elderleaf Mentor enters the battlefield, create a 1/1 green Elf Warrior creature token. 2/2
Sauroform Hybrid 1GCreature — Human Lizard Warrior {4}{G}{G}: Adapt 4. (If this creature has no +1/+1 counters on it, put four +1/+1 counters on it.) 2/2
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