Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Besmirch

1RR · Sorcery

Until end of turn, gain control of target creature and it gains haste. Untap and goad that creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)

Similar cards

Color identity:
NameManaTypeText
Weldfast Monitor 3Artifact Creature — Lizard {R}: Weldfast Monitor gains menace until end of turn. 3/2
A-Riveteers Initiate 1RCreature — Viashino Citizen {B/G}: Riveteers Initiate gains deathtouch until end of turn. 2/2
Svyelunite Priest 1UCreature — Merfolk Cleric {U}{U}, {T}: Target creature gains shroud until end of turn. Activate only during your upkeep. (It can't be the target of spells or abilities.) 1/1
Sheltering Light WInstant Target creature gains indestructible until end of turn. Scry 1. (Damage and effects that say "destroy" don't destroy the creature.)
Karrthus, Tyrant of Jund 4BRGLegendary Creature — Dragon Flying, haste When Karrthus, Tyrant of Jund enters the battlefield, gain control of all Dragons, then untap all Dragons. Other Dragon creatures you control have haste. 7/7
Rootwater Matriarch 2UUCreature — Merfolk {T}: Gain control of target creature for as long as that creature is enchanted. 2/3
Hooded Kavu 2RCreature — Kavu {B}: Hooded Kavu gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) 2/2
The Drum, Mining Facility Plane — Earth Whenever you roll the planar die, creatures you control get +1/+1 and gain haste until end of turn. Whenever chaos ensues, end the turn. (Exile all spells and abilities from the stack. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
Zombie Trailblazer BBBCreature — Zombie Scout Tap an untapped Zombie you control: Target land becomes a Swamp until end of turn. Tap an untapped Zombie you control: Target creature gains swampwalk until end of turn. (It can't be blocked as long as defending player controls a Swamp.) 2/2
Ready 1GWInstant Creatures you control gain indestructible until end of turn. Untap each creature you control. Fuse (You may cast one or both halves of this card from your hand.)
Page 23