M:tG card similarity search
1R · Artifact — Equipment
Equipped creature gets +2/+0. Celebration — At the beginning of combat on your turn, if two or more nonland permanents entered the battlefield under your control this turn, attach Bespoke Battlegarb to up to one target creature you control. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Name | Mana | Type | Text |
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Markov Waltzer | 2RW | Creature — Vampire | Flying, haste At the beginning of combat on your turn, up to two target creatures you control each get +1/+0 until end of turn. 1/3 |
Serene Sleuth | 1W | Creature — Human Detective | When Serene Sleuth enters the battlefield, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") At the beginning of combat on your turn, investigate for each goaded creature you control. Then each creature you control is no longer goaded. 2/2 |
Concealed Weapon | 1R | Artifact — Equipment | Equipped creature gets +3/+0. Disguise {2}{R} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) When Concealed Weapon is turned face up, attach it to target creature you control. Equip {1}{R} |
Admiral Beckett Brass | 1UBR | Legendary Creature — Human Pirate | Other Pirates you control get +1/+1. At the beginning of your end step, gain control of target nonland permanent controlled by a player who was dealt combat damage by three or more Pirates this turn. 3/3 |
Battle Plan | 3R | Enchantment | At the beginning of combat on your turn, target creature you control gets +2/+0 until end of turn. Basic landcycling {1}{R} ({1}{R}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.) |
Avarice Totem | 1 | Artifact | {5}: Exchange control of Avarice Totem and target nonland permanent. |
Starlight Spectacular | 2WW | Enchantment | Parade! — At the beginning of combat on your turn, choose creatures you control one at a time until each creature you control has been chosen. Each of those creatures gets +1/+1 until end of turn for each creature chosen before it. (Places everyone! The first creature in line gets +0/+0.) |
Ardenn, Intrepid Archaeologist | 2W | Legendary Creature — Kor Scout | At the beginning of combat on your turn, you may attach any number of Auras and Equipment you control to target permanent or player. Partner (You can have two commanders if both have partner.) 2/2 |
Lady of Laughter | 3WW | Creature — Faerie Noble | Flying Celebration — At the beginning of your end step, if two or more nonland permanents entered the battlefield under your control this turn, draw a card. 4/5 |
Bramble Armor | 1G | Artifact — Equipment | When Bramble Armor enters the battlefield, attach it to target creature you control. Equipped creature gets +2/+1. Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.) |