Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Betrayal

U · Enchantment — Aura

Enchant creature an opponent controls Whenever enchanted creature becomes tapped, you draw a card.

Similar cards

Color identity:
NameManaTypeText
Harbor Guardian 2WUCreature — Gargoyle Reach (This creature can block creatures with flying.) Whenever Harbor Guardian attacks, defending player may draw a card. 3/4
Well of Knowledge 3Artifact {2}: Draw a card. Any player may activate this ability but only during their draw step.
Fathom Mage 2GUCreature — Human Wizard Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) Whenever a +1/+1 counter is put on Fathom Mage, you may draw a card. 1/1
Wistful Selkie G/UG/UG/UCreature — Merfolk Wizard When Wistful Selkie enters the battlefield, draw a card. 2/2
Afterlife Insurance 1W/BInstant Creatures you control gain afterlife 1 until end of turn. Draw a card. (When a creature with afterlife 1 dies, create a 1/1 white and black Spirit creature token with flying.)
Bloodfire Mentor 2RCreature — Efreet Shaman {2}{U}, {T}: Draw a card, then discard a card. 0/5
Kraum, Ludevic's Opus 3URLegendary Creature — Zombie Horror Flying, haste Whenever an opponent casts their second spell each turn, draw a card. Partner (You can have two commanders if both have partner.) 4/4
Jaheira, Heroic Harper 1GWLegendary Creature — Human Elf Druid Hexproof from artifacts and enchantments When this creature specializes, destroy up to one target artifact or enchantment. Put a +1/+1 counter on each of up to two other target creatures. 3/4
Haggle RInstant — Adventure You may discard a card. If you do, draw a card. (Then exile this card. You may cast the creature later from exile.)
Dictate of Kruphix 1UUEnchantment Flash At the beginning of each player's draw step, that player draws an additional card.
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