Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Betrayal at the Vault

4GG · Instant

Target creature you control deals damage equal to its power to each of two other target creatures.

Similar cards

Color identity:
NameManaTypeText
Giltspire Avenger GWUCreature — Human Soldier Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) {T}: Destroy target creature that dealt damage to you this turn. 2/2
Ashiok, Sculptor of Fears 4UBLegendary Planeswalker — Ashiok [+2]: Draw a card. Each player mills two cards. [−5]: Put target creature card from a graveyard onto the battlefield under your control. [−11]: Gain control of all creatures target opponent controls. Loyalty 4
The Fallen Apart 2BBCreature — Zombie The Fallen Apart enters the battlefield with two arms and two legs. Whenever damage is dealt to The Fallen Apart, remove an arm or a leg from it. The Fallen Apart can't attack if it has no legs and can't block if it has no arms. 4/4
Vraska, Regal Gorgon 5BGLegendary Planeswalker — Vraska [+2]: Put a +1/+1 counter on up to one target creature. That creature gains menace until end of turn. [−3]: Destroy target creature. [−10]: For each creature card in your graveyard, put a +1/+1 counter on each creature you control. Loyalty 5
Arm-Mounted Anchor 3Artifact — Equipment Equipped creature gets +2/+2 and has menace. Whenever equipped creature deals combat damage to a player, draw two cards. Then discard two cards unless you discard a Pirate card. Equip {2}. This ability costs {2} less to activate if you have one or fewer cards in hand.
Dingus Staff 4Artifact Whenever a creature dies, Dingus Staff deals 2 damage to that creature's controller.
Redeem 1WInstant Prevent all damage that would be dealt this turn to up to two target creatures.
Captivating Vampire 1BBCreature — Vampire Other Vampire creatures you control get +1/+1. Tap five untapped Vampires you control: Gain control of target creature. It becomes a Vampire in addition to its other types. 2/2
Befriending the Moths 3WEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter.) I, II — Target creature you control gets +1/+1 and gains flying until end of turn. III — Exile this Saga, then return it to the battlefield transformed under your control.
Psychic Strike 1UBInstant Counter target spell. Its controller mills two cards.
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