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17 May 2024: Card library updated.

Betroth the Beast

W · Sorcery — Adventure

Create a Royal Role token attached to target creature you control. (Enchanted creature gets +1/+1 and has ward {1}.)

Similar cards

Color identity:
NameManaTypeText
Thalisse, Reverent Medium 3WBLegendary Creature — Human Cleric At the beginning of each end step, create X 1/1 white Spirit creature tokens with flying, where X is the number of tokens you created this turn. 3/4
Fortified Area 1WWEnchantment Wall creatures you control get +1/+0 and have banding. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Rammas Echor, Ancient Shield 3WLegendary Artifact Whenever you cast your second spell each turn, draw a card, then create a 0/3 white Wall creature token with defender. At the beginning of combat on your turn, creatures you control with defender gain exalted until end of turn. (Whenever a creature you control attacks alone, it gets +1/+1 until end of turn for each instance of exalted among permanents you control.)
Oaken Power Suit Artifact — Contraption Whenever you crank Oaken Power Suit, target creature gets +X/+X until end of turn, where X is the greatest power among creatures you control.
Bruse Tarl, Boorish Herder 2RWLegendary Creature — Human Ally Whenever Bruse Tarl, Boorish Herder enters the battlefield or attacks, target creature you control gains double strike and lifelink until end of turn. Partner (You can have two commanders if both have partner.) 3/3
Acrobatic Maneuver 2WInstant Exile target creature you control, then return that card to the battlefield under its owner's control. Draw a card.
Blur 2UInstant Exile target creature you control, then return that card to the battlefield under its owner's control. Draw a card.
Court of Embereth 2RREnchantment When Court of Embereth enters the battlefield, you become the monarch. At the beginning of your upkeep, create a 3/1 red Knight creature token. Then if you're the monarch, Court of Embereth deals X damage to each opponent, where X is the number of creatures you control.
Spidersilk Armor 2GEnchantment Creatures you control get +0/+1 and have reach. (They can block creatures with flying.)
Afterlife 2WInstant Destroy target creature. It can't be regenerated. Its controller creates a 1/1 white Spirit creature token with flying.
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