M:tG card similarity search
XU · Sorcery
Put a random creature card with mana value X or less from target opponent's library onto the battlefield under your control. It perpetually has base power and toughness X/X and perpetually gains ward {1}.
Name | Mana | Type | Text |
---|---|---|---|
Geistpack Alpha | 3G | Creature — Wolf | Trample When Geistpack Alpha dies, seek a permanent card with mana value equal to the number of lands you control. 5/4 |
Proteus Staff | 3 | Artifact | {2}{U}, {T}: Put target creature on the bottom of its owner's library. That creature's controller reveals cards from the top of their library until they reveal a creature card. The player puts that card onto the battlefield and the rest on the bottom of their library in any order. Activate only as a sorcery. |
Exponential Growth | XXGG | Sorcery | Until end of turn, double target creature's power X times. |
Green Sun's Twilight | XG | Sorcery | Reveal the top X plus one cards of your library. Choose a creature card and/or a land card from among them. Put those cards into your hand and the rest on the bottom of your library in a random order. If X is 5 or more, instead put the chosen cards onto the battlefield or into your hand and the rest on the bottom of your library in a random order. |
Tree of Redemption | 3G | Creature — Plant | Defender {T}: Exchange your life total with Tree of Redemption's toughness. 0/13 |
Belligerent Brontodon | 5GW | Creature — Dinosaur | Each creature you control assigns combat damage equal to its toughness rather than its power. 4/6 |
Kiyomaro, First to Stand | 3WW | Legendary Creature — Spirit | Kiyomaro, First to Stand's power and toughness are each equal to the number of cards in your hand. As long as you have four or more cards in hand, Kiyomaro has vigilance. Whenever Kiyomaro deals damage, if you have seven or more cards in hand, you gain 7 life. */* |
Flesh | 3BG | Sorcery | Exile target creature card from a graveyard. Put X +1/+1 counters on target creature, where X is the power of the card you exiled. Fuse (You may cast one or both halves of this card from your hand.) |
Grown from the Stump | Sorcery | Place exactly two cards named Hydra Head onto the battlefield from the Hydra's graveyard. If you can't, reveal cards from the top of the Hydra's library until you reveal a Head card. Put that card onto the battlefield and the rest into the Hydra's graveyard. | |
Connive | 2U/BU/B | Sorcery | Gain control of target creature with power 2 or less. |