Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Better Offer

XU · Sorcery

Put a random creature card with mana value X or less from target opponent's library onto the battlefield under your control. It perpetually has base power and toughness X/X and perpetually gains ward {1}.

Similar cards

Color identity:
NameManaTypeText
Merry-Go-Round Artifact — Attraction Visit — Creatures you control with power 2 or less gain horsemanship until end of turn. (They can't be blocked except by creatures with horsemanship.)
Scholar of New Horizons 1WCreature — Human Scout Scholar of New Horizons enters the battlefield with a +1/+1 counter on it. {T}, Remove a counter from a permanent you control: Search your library for a Plains card and reveal it. If an opponent controls more lands than you, you may put that card onto the battlefield tapped. If you don't put the card onto the battlefield, put it into your hand. Then shuffle. 1/1
Thunderkin Awakener 1RCreature — Elemental Shaman Haste Whenever Thunderkin Awakener attacks, choose target Elemental creature card in your graveyard with toughness less than Thunderkin Awakener's toughness. Return that card to the battlefield tapped and attacking. Sacrifice it at the beginning of the next end step. 1/2
Passionate Archaeologist 1RLegendary Enchantment — Background Commander creatures you own have "Whenever you cast a spell from exile, this creature deals damage equal to that spell's mana value to target opponent."
Culling Ritual 2BGSorcery Destroy each nonland permanent with mana value 2 or less. Add {B} or {G} for each permanent destroyed this way.
Grusilda, Monster Masher 3BRLegendary Creature — Zombie Villain Combined, enchanted, and equipped creatures you control have menace. {3}{B}{R}, {T}: Put two target creature cards from graveyards onto the battlefield combined into one creature under your control. (Its power is equal to their total power, its toughness is equal to their total toughness, and it has their names, mana costs, types, text boxes, etc.) 4/4
Containment Breach 2GSorcery — Lesson Destroy target artifact or enchantment. If its mana value is 2 or less, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life."
Duggan, Private Detective 2GULegendary Creature — Human Detective Duggan's power and toughness are each equal to the number of cards in your hand. Whenever Duggan enters the battlefield or attacks, investigate. The Most Important Punch in History — {1}{G}, {T}: Duggan deals damage equal to twice its power to another target creature. Activate only once. */*
Sigardian Zealot 4GCreature — Human Cleric At the beginning of combat on your turn, choose any number of creatures with different powers. Each of them gets +X/+X and gains vigilance until end of turn, where X is Sigardian Zealot's power. 3/3
Cryptic Gateway 5Artifact Tap two untapped creatures you control: You may put a creature card from your hand that shares a creature type with each creature tapped this way onto the battlefield.
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