Card Codex

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17 May 2024: Card library updated.

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XU · Sorcery

Put a random creature card with mana value X or less from target opponent's library onto the battlefield under your control. It perpetually has base power and toughness X/X and perpetually gains ward {1}.

Similar cards

Color identity:
NameManaTypeText
Consuming Ashes 2BBInstant Exile target creature. If it had mana value 3 or less, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Uktabi Wildcats 4GCreature — Cat Uktabi Wildcats's power and toughness are each equal to the number of Forests you control. {G}, Sacrifice a Forest: Regenerate Uktabi Wildcats. */*
Kalitas, Bloodchief of Ghet 5BBLegendary Creature — Vampire Warrior {B}{B}{B}, {T}: Destroy target creature. If that creature dies this way, create a black Vampire creature token. Its power is equal to that creature's power and its toughness is equal to that creature's toughness. 5/5
Ramosian Revivalist 3WCreature — Human Rebel Cleric {6}, {T}: Return target Rebel permanent card with mana value 5 or less from your graveyard to the battlefield. 2/2
Droning Bureaucrats 3WCreature — Human Advisor {X}, {T}: Each creature with mana value X can't attack or block this turn. 1/4
The Bears of Littjara 1GUEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create a 2/2 blue Shapeshifter creature token with changeling. II — Any number of target Shapeshifter creatures you control have base power and toughness 4/4. III — Choose up to one target creature or planeswalker. Each creature with power 4 or greater you control deals damage equal to its power to that permanent.
Revenant 4BCreature — Spirit Flying Revenant's power and toughness are each equal to the number of creature cards in your graveyard. */*
Displacement Wave XUUSorcery Return all nonland permanents with mana value X or less to their owners' hands.
Sleuth Instructor 1WCreature — Elephant Detective Disguise {1}{W} Whenever Sleuth Instructor or another permanent you control is turned face up, seek a non-Elephant creature card with mana value 3 or less and cloak it. This ability triggers only once. 3/2
Believe 4GSorcery Aftermath (Cast this spell only from your graveyard. Then exile it.) Look at the top card of your library. You may put it onto the battlefield if it's a creature card. If you don't, put it into your hand.
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