Card Codex

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17 May 2024: Card library updated.

Better Than One

GW · Sorcery

A person outside the game becomes your teammate. (Choose any number of cards in your hand, on top of your library, or on the battlefield under your control. Those cards become your teammate's hand, library, and permanents, respectively.)

Similar cards

Color identity:
NameManaTypeText
Quick-Stick Lick Trick Artifact — Contraption Whenever you crank Quick-Stick Lick Trick, target creature gets +1/+1 and gains lifelink until end of turn.
Gideon's Intervention 2WWEnchantment As Gideon's Intervention enters the battlefield, choose a card name. Your opponents can't cast spells with the chosen name. Prevent all damage that would be dealt to you and permanents you control by sources with the chosen name.
Mesmeric Fiend 1BCreature — Nightmare Horror When Mesmeric Fiend enters the battlefield, target opponent reveals their hand and you choose a nonland card from it. Exile that card. When Mesmeric Fiend leaves the battlefield, return the exiled card to its owner's hand. 1/1
Painful Quandary 3BBEnchantment Whenever an opponent casts a spell, that player loses 5 life unless they discard a card.
Minions' Murmurs 2BBSorcery You draw X cards and you lose X life, where X is the number of creatures you control.
Spectral Steel 1WEnchantment — Aura Enchant creature Enchanted creature gets +2/+2. {1}{W}, Exile Spectral Steel from your graveyard: Return another target Aura or Equipment card from your graveyard to your hand.
Order of the Stars WCreature — Human Cleric Defender (This creature can't attack.) As Order of the Stars enters the battlefield, choose a color. Order of the Stars has protection from the chosen color. 0/1
Minotaur Tactician 3RCreature — Minotaur Haste Minotaur Tactician gets +1/+1 as long as you control a white creature. Minotaur Tactician gets +1/+1 as long as you control a blue creature. 1/1
Trusted Forcemage 2GCreature — Human Shaman Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Trusted Forcemage is paired with another creature, each of those creatures gets +1/+1. 2/2
Sea Serpent 5UCreature — Serpent Sea Serpent can't attack unless defending player controls an Island. When you control no Islands, sacrifice Sea Serpent. 5/5
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