M:tG card similarity search
Name | Mana | Type | Text |
---|---|---|---|
Weldfast Wingsmith | 3U | Creature — Human Artificer | Whenever an artifact enters the battlefield under your control, Weldfast Wingsmith gains flying until end of turn. 3/3 |
Thassa, Deep-Dwelling | 3U | Legendary Enchantment Creature — God | Indestructible As long as your devotion to blue is less than five, Thassa isn't a creature. At the beginning of your end step, exile up to one other target creature you control, then return that card to the battlefield under your control. {3}{U}: Tap another target creature. 6/5 |
Flayer of Loyalties | 8CC | Creature — Eldrazi | When you cast this spell, gain control of target creature until end of turn. Untap that creature. Until end of turn, it has base power and toughness 10/10, and gains trample, annihilator 2, and haste. Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.) Trample 10/10 |
Equal Treatment | 1W | Instant | If any source would deal 1 or more damage to a permanent or player this turn, it deals 2 damage to that permanent or player instead. Draw a card. |
Chill of the Grave | 2U | Instant | This spell costs {1} less to cast if you control a Zombie. Tap target creature. It doesn't untap during its controller's next untap step. Draw a card. |
Grishnákh, Brash Instigator | 2R | Legendary Creature — Goblin Soldier | When Grishnákh, Brash Instigator enters the battlefield, amass Orcs 2. When you do, until end of turn, gain control of target nonlegendary creature an opponent controls with power less than or equal to the amassed Army's power. Untap that creature. It gains haste until end of turn. 1/1 |
Torch Courier | R | Creature — Goblin | Haste Sacrifice Torch Courier: Another target creature gains haste until end of turn. 1/1 |
Garrison Griffin | 2W | Creature — Griffin | Flying Whenever Garrison Griffin attacks, target Knight you control gains flying until end of turn. 2/2 |
Liquimetal Coating | 2 | Artifact | {T}: Target permanent becomes an artifact in addition to its other types until end of turn. |
Goblin Kites | 1R | Enchantment | {R}: Target creature you control with toughness 2 or less gains flying until end of turn. Flip a coin at the beginning of the next end step. If you lose the flip, sacrifice that creature. |