M:tG card similarity search
1BB · Creature — Human Rebel Assassin
When Big Game Hunter enters the battlefield, destroy target creature with power 4 or greater. It can't be regenerated. Madness {B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) 1/1
Name | Mana | Type | Text |
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Carnivorous Canopy | 2G | Sorcery | Destroy target artifact, enchantment, or creature with flying. If that permanent's mana value was 3 or less, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) |
Seatower Imprisonment | 2WW | Enchantment — Aura | Enchant creature or planeswalker you don't control When Seatower Imprisonment enters the battlefield, conjure a card named Soldiers of the Watch onto the battlefield. Enchanted permanent can't attack or block, and its activated abilities can't be activated. |
Demotion | W | Enchantment — Aura | Enchant creature Enchanted creature can't block, and its activated abilities can't be activated. |
Cleansing Meditation | 1WW | Sorcery | Destroy all enchantments. Threshold — If seven or more cards are in your graveyard, instead destroy all enchantments, then return all cards in your graveyard destroyed this way to the battlefield. |
Bad Ass | 2BB | Creature — Donkey Zombie | {1}{B}, Growl: Regenerate Bad Ass. 3.5/1 |
Sandstone Deadfall | 3 | Artifact | {T}, Sacrifice two lands and Sandstone Deadfall: Destroy target attacking creature. |
Bloodshot Cyclops | 5R | Creature — Cyclops Giant | {T}, Sacrifice a creature: Bloodshot Cyclops deals damage equal to the sacrificed creature's power to any target. 4/4 |
Zacama, Primal Calamity | 6RGW | Legendary Creature — Elder Dinosaur | Vigilance, reach, trample When Zacama, Primal Calamity enters the battlefield, if you cast it, untap all lands you control. {2}{R}: Zacama deals 3 damage to target creature. {2}{G}: Destroy target artifact or enchantment. {2}{W}: You gain 3 life. 9/9 |
Guild Thief | 1U | Creature — Orc Rogue | Whenever Guild Thief deals combat damage to a player, put a +1/+1 counter on it. Cunning Action — {3}{U}: Guild Thief can't be blocked this turn. 1/1 |
Nevermore | 1WW | Enchantment | As Nevermore enters the battlefield, choose a nonland card name. Spells with the chosen name can't be cast. |