M:tG card similarity search
3R · Creature — Ogre Warrior Guest
Big Winner has trample as long as you control a stickered permanent. 5/2
Name | Mana | Type | Text |
---|---|---|---|
Target Minotaur | 1R | Creature — Minotaur Warrior | Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) 2/1 |
Sting, the Glinting Dagger | 2 | Legendary Artifact — Equipment | Equipped creature gets +1/+1 and has haste. At the beginning of each combat, untap equipped creature. Equipped creature has first strike as long as it's blocking or blocked by a Goblin or Orc. Equip {2} |
Jace's Sentinel | 1U | Creature — Merfolk Warrior | As long as you control a Jace planeswalker, Jace's Sentinel gets +1/+0 and can't be blocked. 1/3 |
Shield Broker | 3UU | Creature — Cephalid Advisor | When Shield Broker enters the battlefield, put a shield counter on target noncommander creature you don't control. You gain control of that creature for as long as it has a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) 3/4 |
Scoria Cat | 3RR | Creature — Cat | Scoria Cat gets +3/+3 as long as you control no untapped lands. 3/3 |
Inquisitor's Ox | 3W | Creature — Ox | Delirium — Inquisitor's Ox gets +1/+0 and has vigilance as long as there are four or more card types among cards in your graveyard. 2/5 |
Ill-Tempered Cyclops | 3R | Creature — Cyclops | Trample {5}{R}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) 3/3 |
Obsidian Battle-Axe | 3 | Tribal Artifact — Warrior Equipment | Equipped creature gets +2/+1 and has haste. Whenever a Warrior creature enters the battlefield, you may attach Obsidian Battle-Axe to it. Equip {3} |
Rules Lawyer | 3WW | Artifact Creature — Cyborg Advisor | State-based actions don't apply to you or other permanents you control. (You don't lose the game due to having 0 or less life or drawing from an empty library. Your creatures aren't destroyed due to damage or deathtouch and aren't put into a graveyard due to having 0 or less toughness. Your planeswalkers aren't put into a graveyard if they have 0 loyalty. You don't put a legendary permanent into a graveyard if you control two with the same name. Counters aren't removed from your permanents due to game rules. Permanents you control attached or combined illegally remain on the battlefield. For complete rules and regulations, see rule 704.) 1/1 |
Crashing Tide | 2U | Sorcery | This spell has flash as long as you control a Merfolk. Return target creature to its owner's hand. Draw a card. |