M:tG card similarity search
3 · Legendary Artifact — Equipment
As long as it's your turn, equipped creature has hexproof and can't be blocked. Whenever equipped creature attacks alone, you draw a card and you lose 1 life. Equip Halfling {1} ({1}: Attach to target Halfling you control. Equip only as a sorcery.) Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
| Name | Mana | Type | Text |
|---|---|---|---|
| Gaea's Courser | 4G | Creature — Centaur Soldier | Whenever Gaea's Courser attacks, if there are three or more creature cards in your graveyard, draw a card. 4/5 |
| Sigiled Sword of Valeron | 3 | Artifact — Equipment | Equipped creature gets +2/+0, has vigilance, and is a Knight in addition to its other types. Whenever equipped creature attacks, create a 2/2 white Knight creature token with vigilance that's attacking. Equip {3} |
| Roving Harper | 2W | Creature — Elf Scout | When Roving Harper enters the battlefield, draw a card. 2/2 |
| Season of the Witch | BBB | Enchantment | At the beginning of your upkeep, sacrifice Season of the Witch unless you pay 2 life. At the beginning of the end step, destroy all untapped creatures that didn't attack this turn, except for creatures that couldn't attack. |
| Snake Umbra | 2G | Enchantment — Aura | Enchant creature Enchanted creature gets +1/+1 and has "Whenever this creature deals damage to an opponent, you may draw a card." Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) |
| Crashing Boars | 3GG | Creature — Boar | Whenever Crashing Boars attacks, defending player chooses an untapped creature they control. That creature blocks Crashing Boars this turn if able. 4/4 |
| Jace's Phantasm | U | Creature — Illusion | Flying Jace's Phantasm gets +4/+4 as long as an opponent has ten or more cards in their graveyard. 1/1 |
| Pollywog Symbiote | 1U | Creature — Frog | Each creature spell you cast costs {1} less to cast if it has mutate. Whenever you cast a creature spell, if it has mutate, draw a card, then discard a card. 1/3 |
| Grand Marshal Macie | 1WB | Legendary Creature — Human Performer | You may choose not to untap Grand Marshal Macie during your untap step. If you do, put a pause counter on it, then you lose 1 life for each pause counter on it. Whenever Macie becomes untapped, remove all pause counters from it. {2}, {T}: Choose an "until end of turn" or "this turn" effect. As long as Macie remains tapped, that effect doesn't end. 2/2 |
| Mutalith Vortex Beast | 4UR | Creature — Mutant Beast | Trample Warp Vortex — When Mutalith Vortex Beast enters the battlefield, flip a coin for each opponent you have. For each flip you win, draw a card. For each flip you lose, Mutalith Vortex Beast deals 3 damage to that player. 6/6 |