M:tG card similarity search
3 · Legendary Artifact — Equipment
As long as it's your turn, equipped creature has hexproof and can't be blocked. Whenever equipped creature attacks alone, you draw a card and you lose 1 life. Equip Halfling {1} ({1}: Attach to target Halfling you control. Equip only as a sorcery.) Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
| Name | Mana | Type | Text |
|---|---|---|---|
| Quest for the Goblin Lord | R | Enchantment | Whenever a Goblin enters the battlefield under your control, you may put a quest counter on Quest for the Goblin Lord. As long as Quest for the Goblin Lord has five or more quest counters on it, creatures you control get +2/+0. |
| Primal Frenzy | G | Enchantment — Aura | Enchant creature Enchanted creature has trample. |
| Font of Vigor | 1W | Enchantment | {2}{W}, Sacrifice Font of Vigor: You gain 7 life. |
| Soul Shred | 3BB | Sorcery | Soul Shred deals 3 damage to target nonblack creature. You gain 3 life. |
| Red Ward | W | Enchantment — Aura | Enchant creature Enchanted creature has protection from red. This effect doesn't remove Red Ward. |
| Yawgmoth, Thran Physician | 2BB | Legendary Creature — Human Cleric | Protection from Humans Pay 1 life, Sacrifice another creature: Put a -1/-1 counter on up to one target creature and draw a card. {B}{B}, Discard a card: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) 2/4 |
| Alms Collector | 3W | Creature — Cat Cleric | Flash If an opponent would draw two or more cards, instead you and that player each draw a card. 3/4 |
| Nira, Hellkite Duelist | WUBRG | Legendary Creature — Dragon | Flash Flying, trample, haste When Nira, Hellkite Duelist enters the battlefield, the next time you would lose the game this turn, instead draw three cards and your life total becomes 5. 6/6 |
| Angelic Page | 1W | Creature — Angel Spirit | Flying {T}: Target attacking or blocking creature gets +1/+1 until end of turn. 1/1 |
| Dueling Grounds | 1GW | Enchantment | No more than one creature can attack each combat. No more than one creature can block each combat. |