M:tG card similarity search
1B · Enchantment — Aura
Enchant creature Whenever enchanted creature is dealt damage, Binding Agony deals that much damage to that creature's controller.
Name | Mana | Type | Text |
---|---|---|---|
Steadfast Armasaur | 3W | Creature — Dinosaur | Vigilance {1}{W}, {T}: Steadfast Armasaur deals damage equal to its toughness to target creature blocking or blocked by it. 2/3 |
Censorship | U | Enchantment | As Censorship enters the battlefield, choose a word. Whenever a player says the chosen word, Censorship deals 2 damage to that player. |
Elite Javelineer | 2W | Creature — Human Soldier | Whenever Elite Javelineer blocks, it deals 1 damage to target attacking creature. 2/2 |
Krovikan Vampire | 3BB | Creature — Vampire | At the beginning of each end step, if a creature dealt damage by Krovikan Vampire this turn died, put that card onto the battlefield under your control. Sacrifice it when you lose control of Krovikan Vampire. 3/3 |
Court of Ire | 3RR | Enchantment | When Court of Ire enters the battlefield, you become the monarch. At the beginning of your upkeep, Court of Ire deals 2 damage to any target. If you're the monarch, it deals 7 damage instead. |
Thwart the Enemy | 2G | Instant | Prevent all damage that would be dealt this turn by creatures your opponents control. |
Sakiko, Mother of Summer | 4GG | Legendary Creature — Snake Shaman | Whenever a creature you control deals combat damage to a player, add that much {G}. Until end of turn, you don't lose this mana as steps and phases end. 3/3 |
Pledge of Loyalty | 1W | Enchantment — Aura | Enchant creature Enchanted creature has protection from the colors of permanents you control. This effect doesn't remove Pledge of Loyalty. |
Superior Numbers | GG | Sorcery | Superior Numbers deals damage to target creature equal to the number of creatures you control in excess of the number of creatures target opponent controls. |
Sunshot Militia | 1R | Creature — Human Soldier | Tap two untapped artifacts and/or creatures you control: Sunshot Militia deals 1 damage to each opponent. Activate only as a sorcery. 1/3 |