M:tG card similarity search
1W · Creature — Zombie
Whenever another Zombie enters the battlefield under your control, you may tap target artifact or creature. 2/2
Name | Mana | Type | Text |
---|---|---|---|
Artifact Possession | 2B | Enchantment — Aura | Enchant artifact Whenever enchanted artifact becomes tapped or a player activates an ability of enchanted artifact without {T} in its activation cost, Artifact Possession deals 2 damage to that artifact's controller. |
Noxious Ghoul | 3BB | Creature — Zombie | Whenever Noxious Ghoul or another Zombie enters the battlefield, all non-Zombie creatures get -1/-1 until end of turn. 3/3 |
Impact Tremors | 1R | Enchantment | Whenever a creature enters the battlefield under your control, Impact Tremors deals 1 damage to each opponent. |
Viridian Revel | 1GG | Enchantment | Whenever an artifact is put into an opponent's graveyard from the battlefield, you may draw a card. |
Ultra Magnus, Tactician | 4RGW | Legendary Artifact Creature — Robot | More Than Meets the Eye {2}{R}{G}{W} (You may cast this card converted for {2}{R}{G}{W}.) Ward {2} Whenever Ultra Magnus attacks, you may put an artifact creature card from your hand onto the battlefield tapped and attacking. If you do, convert Ultra Magnus at end of combat. 7/7 |
Perilous Predicament | 4B | Instant | Each opponent sacrifices an artifact creature and a nonartifact creature. |
Indrik Stomphowler | 4G | Creature — Beast | When Indrik Stomphowler enters the battlefield, destroy target artifact or enchantment. 4/4 |
Wyll of the Fiend Pact | 3BRR | Legendary Creature — Human Warlock | When this creature specializes, you may sacrifice another creature or an artifact. When you do, draw three cards unless target opponent pays 5 life. 5/5 |
Sigil Captain | 1GWW | Creature — Rhino Soldier | Whenever a creature enters the battlefield under your control, if that creature is 1/1, put two +1/+1 counters on it. 3/3 |
Outcaster Trailblazer | 2G | Creature — Human Druid | When Outcaster Trailblazer enters the battlefield, add one mana of any color. Whenever another creature with power 4 or greater enters the battlefield under your control, draw a card. Plot {2}{G} (You may pay {2}{G} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) 4/2 |