Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Biogenic Upgrade

4GG · Sorcery

Distribute three +1/+1 counters among one, two, or three target creatures, then double the number of +1/+1 counters on each of those creatures.

Similar cards

Color identity:
NameManaTypeText
Nimana Sell-Sword 3BCreature — Human Warrior Ally Whenever Nimana Sell-Sword or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Nimana Sell-Sword. 2/2
Oran-Rief Survivalist 1GCreature — Human Warrior Ally Whenever Oran-Rief Survivalist or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Oran-Rief Survivalist. 1/1
Primal Cocoon GEnchantment — Aura Enchant creature At the beginning of your upkeep, put a +1/+1 counter on enchanted creature. When enchanted creature attacks or blocks, sacrifice Primal Cocoon.
Temple of Cyclical Time Land (Transforms from Ojer Pakpatiq, Deepest Epoch.) {T}: Add {U}. Remove a time counter from Temple of Cyclical Time. {2}{U}, {T}: Transform Temple of Cyclical Time. Activate only if it has no time counters on it and only as a sorcery.
Boon of Safety WInstant Put a shield counter on target creature. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) Scry 1.
Forum Familiar WCreature — Cat Disguise {1}{W} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) When Forum Familiar is turned face up, return another target permanent you control to its owner's hand and put a +1/+1 counter on Forum Familiar. 1/1
Rite of Ruin 5RRSorcery Choose an order for artifacts, creatures, and lands. Each player sacrifices one permanent of the first type, sacrifices two of the second type, then sacrifices three of the third type.
Indomitable Archangel 2WWCreature — Angel Flying Metalcraft — Artifacts you control have shroud as long as you control three or more artifacts. (An artifact with shroud can't be the target of spells or abilities.) 4/4
Aurification 2WWEnchantment Whenever a creature deals damage to you, put a gold counter on it. Each creature with a gold counter on it is a Wall in addition to its other creature types and has defender. (Those creatures can't attack.) When Aurification leaves the battlefield, remove all gold counters from all creatures.
Bloodcrazed Neonate 1RCreature — Vampire Bloodcrazed Neonate attacks each combat if able. Whenever Bloodcrazed Neonate deals combat damage to a player, put a +1/+1 counter on it. 2/1
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