Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Biotransference

2BB · Enchantment

Creatures you control are artifacts in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield. Whenever you cast an artifact spell, you lose 1 life and create a 2/2 black Necron Warrior artifact creature token.

Similar cards

Color identity:
NameManaTypeText
Boris Devilboon 3BRLegendary Creature — Zombie Wizard {2}{B}{R}, {T}: Create a 1/1 black and red Demon creature token named Minor Demon. 2/2
Voltaic Key 1Artifact {1}, {T}: Untap target artifact.
Donal, Herald of Wings 2UULegendary Creature — Human Wizard Whenever you cast a nonlegendary creature spell with flying, you may copy it, except the copy is a 1/1 Spirit in addition to its other types. Do this only once each turn. (The copy becomes a token.) 3/3
Liberator, Urza's Battlethopter 3Legendary Artifact Creature — Thopter Flash Flying You may cast colorless spells and artifact spells as though they had flash. Whenever you cast a spell, if the amount of mana spent to cast that spell is greater than Liberator, Urza's Battlethopter's power, put a +1/+1 counter on Liberator. 1/2
Lodestone Needle 1UArtifact Flash When Lodestone Needle enters the battlefield, tap up to one target artifact or creature and put two stun counters on it. Craft with artifact {2}{U} ({2}{U}, Exile this artifact, Exile another artifact you control or an artifact card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
The Slayer Hero You start the game with an additional 7 life.
Headless Rider 2BCreature — Zombie Whenever Headless Rider or another nontoken Zombie you control dies, create a 2/2 black Zombie creature token. 3/1
Jadar, Ghoulcaller of Nephalia 1BLegendary Creature — Human Wizard At the beginning of your end step, if you control no creatures with decayed, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.) 1/1
Arterial Alchemy 2REnchantment When Arterial Alchemy enters the battlefield, create a Blood token for each opponent you have. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") Blood tokens you control are Equipment in addition to their other types and have "Equipped creature gets +2/+0" and equip {2}.
Stolen Identity 4UUSorcery Create a token that's a copy of target artifact or creature. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
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