M:tG card similarity search
1GU · Creature — Human Wizard
At the beginning of the end step, if you control four or more creatures named Biovisionary, you win the game. 2/3
| Name | Mana | Type | Text |
|---|---|---|---|
| Aphetto Alchemist | 1U | Creature — Human Wizard | {T}: Untap target artifact or creature. Morph {U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 1/2 |
| Blazing Effigy | 1R | Creature — Elemental | When Blazing Effigy dies, it deals X damage to target creature, where X is 3 plus the amount of damage dealt to Blazing Effigy this turn by other sources named Blazing Effigy. 0/3 |
| Might of the Ancestors | 2W | Enchantment | At the beginning of combat on your turn, target creature you control gets +2/+0 and gains vigilance until end of turn. |
| Grandmother Sengir | 4B | Legendary Creature — Human Wizard | {1}{B}, {T}: Target creature gets -1/-1 until end of turn. 3/3 |
| Firefist Adept | 4R | Creature — Human Wizard | When Firefist Adept enters the battlefield, it deals X damage to target creature an opponent controls, where X is the number of Wizards you control. 3/3 |
| Sarkhan, Soul Aflame | 1UR | Legendary Creature — Human Shaman | Dragon spells you cast cost {1} less to cast. Whenever a Dragon enters the battlefield under your control, you may have Sarkhan, Soul Aflame become a copy of it until end of turn, except its name is Sarkhan, Soul Aflame and it's legendary in addition to its other types. 2/4 |
| Crossroads Consecrator | G | Creature — Human Cleric | {G}, {T}: Target attacking Human gets +1/+1 until end of turn. 1/2 |
| Victory's Envoy | 3WW | Creature — Human Cleric | At the beginning of your upkeep, put a +1/+1 counter on each other creature you control. 3/3 |
| Silvergill Douser | 1U | Creature — Merfolk Wizard | {T}: Target creature gets -X/-0 until end of turn, where X is the number of Merfolk and/or Faeries you control. 1/1 |
| Wizard Mentor | 2U | Creature — Human Wizard | {T}: Return Wizard Mentor and target creature you control to their owner's hand. 2/2 |