Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Biovisionary

1GU · Creature — Human Wizard

At the beginning of the end step, if you control four or more creatures named Biovisionary, you win the game. 2/3

Similar cards

Color identity:
NameManaTypeText
Without Weakness 1BInstant Target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.) Cycling {2} ({2}, Discard this card: Draw a card.)
Slickshot Vault-Buster 2UCreature — Human Rogue Vigilance Slickshot Vault-Buster gets +2/+0 as long as you've committed a crime this turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) 1/4
Cursecatcher UCreature — Merfolk Wizard Sacrifice Cursecatcher: Counter target instant or sorcery spell unless its controller pays {1}. 1/1
Keldon Berserker 3RCreature — Human Soldier Berserker Whenever Keldon Berserker attacks, if you control no untapped lands, it gets +3/+0 until end of turn. 2/3
Ingenious Artillerist 2RCreature — Human Artificer Whenever one or more artifacts enter the battlefield under your control, Ingenious Artillerist deals that much damage to each opponent. 3/1
Hunted Ghoul BCreature — Zombie Hunted Ghoul can't block Humans. 1/2
Task Force 2WCreature — Human Rebel Whenever Task Force becomes the target of a spell or ability, it gets +0/+3 until end of turn. 1/3
Minion of Leshrac 4BBBCreature — Demon Minion Protection from black At the beginning of your upkeep, Minion of Leshrac deals 5 damage to you unless you sacrifice a creature other than Minion of Leshrac. If Minion of Leshrac deals damage to you this way, tap it. {T}: Destroy target creature or land. 5/5
Honden of Life's Web 4GLegendary Enchantment — Shrine At the beginning of your upkeep, create a 1/1 colorless Spirit creature token for each Shrine you control.
Winter's Rest 1USnow Enchantment — Aura Enchant creature When Winter's Rest enters the battlefield, tap enchanted creature. As long as you control another snow permanent, enchanted creature doesn't untap during its controller's untap step.
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