M:tG card similarity search
2G · Creature — Human Archer Werewolf
Reach Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 1/4
Name | Mana | Type | Text |
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Roc Hunter | 1R | Creature — Human Soldier | Reach 3/1 |
Yotian Medic | 2W | Creature — Human Cleric Soldier | Lifelink 1/4 |
Jetpack Janitor | 2W | Creature — Human Employee | Alpha strike (This creature has first strike as long as it's blocking or being blocked by a creature that comes after it alphabetically.) 3/2 |
Knights of Thorn | 3W | Creature — Human Knight | Protection from red; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) 2/2 |
Imperious Oligarch | WB | Creature — Human Cleric | Vigilance Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.) 2/1 |
Disciple of Law | 1W | Creature — Human Cleric | Protection from red Cycling {2} ({2}, Discard this card: Draw a card.) 1/2 |
Scornful Egotist | 7U | Creature — Human Wizard | Morph {U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 1/1 |
Ragnar | GWU | Legendary Creature — Human Cleric | {G}{W}{U}, {T}: Regenerate target creature. 2/2 |
Village Watch | 4R | Creature — Human Werewolf | Haste Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 4/3 |
Cavalry Master | 2WW | Creature — Human Knight | Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Other creatures you control with flanking have flanking. (Each instance of flanking triggers separately.) 3/3 |