Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Bird Admirer

2G · Creature — Human Archer Werewolf

Reach Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 1/4

Similar cards

Color identity:
NameManaTypeText
Kjeldoran Elite Guard 3WCreature — Human Soldier {T}: Target creature gets +2/+2 until end of turn. When that creature leaves the battlefield this turn, sacrifice Kjeldoran Elite Guard. Activate only during combat. 2/2
Hopeful Initiate WCreature — Human Warlock Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) {2}{W}, Remove two +1/+1 counters from among creatures you control: Destroy target artifact or enchantment. 1/2
Ladies' Knight 3WCreature — Human Knight Flying Spells cast by players wearing at least one item of women's clothing cost {1} less to cast. (You can define women's clothing as you see fit. Be reasonable.) 2/2
Thelonite Druid 2GCreature — Human Cleric Druid {1}{G}, {T}, Sacrifice a creature: Forests you control become 2/3 creatures until end of turn. They're still lands. 1/1
Bounty Agent 1WCreature — Human Soldier Vigilance {T}, Sacrifice Bounty Agent: Destroy target legendary permanent that's an artifact, creature, or enchantment. 2/2
Auriok Edgewright WWCreature — Human Soldier Metalcraft — Auriok Edgewright has double strike as long as you control three or more artifacts. 2/2
Stalwart Realmwarden 1WWCreature — Human Soldier First strike, Lifelink When Stalwart Realmwarden enters the battlefield, the next noncreature spell target opponent casts costs {2} more to cast. 2/2
Reveille Squad 2WWCreature — Human Rebel Whenever one or more creatures attack you, if Reveille Squad is untapped, you may untap all creatures you control. 3/3
Giant Mantis 3GCreature — Insect Reach (This creature can block creatures with flying.) 2/4
Elite Scaleguard 4WCreature — Human Soldier When Elite Scaleguard enters the battlefield, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.) Whenever a creature you control with a +1/+1 counter on it attacks, tap target creature defending player controls. 2/3
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