Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Bird Admirer

2G · Creature — Human Archer Werewolf

Reach Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 1/4

Similar cards

Color identity:
NameManaTypeText
Student of Elements 1UCreature — Human Wizard When Student of Elements has flying, flip it. 1/1
General's Enforcer WBCreature — Human Soldier Legendary Humans you control have indestructible. {2}{W}{B}: Exile target card from a graveyard. If it was a creature card, create a 1/1 white Human Soldier creature token. 2/3
Ironfist Crusher 4WCreature — Human Soldier Ironfist Crusher can block any number of creatures. Morph {3}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 2/4
Craven Knight 1BCreature — Human Knight Craven Knight can't block. 2/2
King Suleiman 1WCreature — Human Noble {T}: Destroy target Djinn or Efreet. 1/1
Proud Mentor 2WCreature — Human Warrior Partner with Impetuous Protege (When this creature enters the battlefield, target player may put Impetuous Protege into their hand from their library, then shuffle.) {W}, {T}: Tap target creature. 1/1
Village Cannibals 2BCreature — Human Whenever another Human creature dies, put a +1/+1 counter on Village Cannibals. 2/2
Ballot Broker 2WCreature — Human Advisor While voting, you may vote an additional time. (The votes can be for different choices or for the same choice.) 2/3
Death-Greeter's Champion 2RCreature — Human Warrior Dash {3}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) Double strike 2/1
Ardent Electromancer 2RCreature — Human Wizard When Ardent Electromancer enters the battlefield, add {R} for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) 3/2
Page 36