M:tG card similarity search
Name | Mana | Type | Text |
---|---|---|---|
Jagwasp Swarm | 3B | Creature — Insect | Flying 3/2 |
Bayou Dragonfly | 1G | Creature — Insect | Flying; swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) 1/1 |
Rite of Flame | R | Sorcery | Add {R}{R}, then add {R} for each card named Rite of Flame in each graveyard. |
Carrion Screecher | 3B | Creature — Zombie Bird | Flying 3/1 |
Undermountain Adventurer | 3G | Creature — Giant Warrior | Vigilance When Undermountain Adventurer enters the battlefield, you take the initiative. {T}: Add {G}{G}. If you've completed a dungeon, add six {G} instead. 3/4 |
Avian Changeling | 2W | Creature — Shapeshifter | Changeling (This card is every creature type.) Flying 2/2 |
Misshapen Fiend | 1B | Creature — Horror Mercenary | Flying 1/1 |
Dream Halls | 3UU | Enchantment | Rather than pay the mana cost for a spell, its controller may discard a card that shares a color with that spell. |
Xanathar, Guild Kingpin | 4UB | Legendary Creature — Beholder | At the beginning of your upkeep, choose target opponent. Until end of turn, that player can't cast spells, you may look at the top card of their library any time, you may play the top card of their library, and you may spend mana as though it were mana of any color to cast spells this way. 5/6 |
Pygmy Hippo | GU | Creature — Hippo | Whenever Pygmy Hippo attacks and isn't blocked, you may have defending player activate a mana ability of each land they control and lose all unspent mana. If you do, Pygmy Hippo assigns no combat damage this turn and at the beginning of your next main phase this turn, you add an amount of {C} equal to the amount of mana that player lost this way. 2/2 |