Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Birthright Boon

1W · Sorcery — Adventure

Search your library for an Aura or Equipment card, reveal it, put it into your hand, then shuffle.

Similar cards

Color identity:
NameManaTypeText
Elvish Soultiller 3GGCreature — Elf Mutant When Elvish Soultiller dies, choose a creature type. Shuffle all creature cards of that type from your graveyard into your library. 5/4
Thought Prison 5Artifact Imprint — When Thought Prison enters the battlefield, you may have target player reveal their hand. If you do, choose a nonland card from it and exile that card. Whenever a player casts a spell that shares a color or mana value with the exiled card, Thought Prison deals 2 damage to that player.
Icon of Ancestry 3Artifact As Icon of Ancestry enters the battlefield, choose a creature type. Creatures you control of the chosen type get +1/+1. {3}, {T}: Look at the top three cards of your library. You may reveal a creature card of the chosen type from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Check for Traps 1BSorcery Target opponent reveals their hand. You choose a nonland card from it. Exile that card. If an instant card or a card with flash is exiled this way, they lose 1 life. Otherwise, you lose 1 life.
Martyr of Frost UCreature — Human Wizard {2}, Reveal X blue cards from your hand, Sacrifice Martyr of Frost: Counter target spell unless its controller pays {X}. 1/1
Thalakos Mistfolk 2UCreature — Thalakos Illusion Shadow (This creature can block or be blocked by only creatures with shadow.) {U}: Put Thalakos Mistfolk on top of its owner's library. 2/1
Sea Gate Oracle 2UCreature — Human Wizard When Sea Gate Oracle enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library. 1/3
Arcane Investigator 1UCreature — Elf Wizard Search the Room — {5}{U}: Roll a d20. 1—9 | Draw a card. 10—20 | Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. 2/1
Telling Time 1UInstant Look at the top three cards of your library. Put one of those cards into your hand, one on top of your library, and one on the bottom of your library.
Pilfering Imp BCreature — Imp Flying {1}{B}, {T}, Sacrifice Pilfering Imp: Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Activate only as a sorcery. 1/1
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