Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Bishop of Wings

WW · Creature — Human Cleric

Whenever an Angel enters the battlefield under your control, you gain 4 life. Whenever an Angel you control dies, create a 1/1 white Spirit creature token with flying. 1/4

Similar cards

Color identity:
NameManaTypeText
Gift of Compleation 1BEnchantment When Gift of Compleation enters the battlefield, incubate 3. (Create an Incubator token with three +1/+1 counters on it and "{2}: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.) Whenever a Phyrexian you control dies, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
Gadget Technician 2URCreature — Goblin Artificer When Gadget Technician enters the battlefield or is turned face up, create a 1/1 colorless Thopter artifact creature token with flying. Disguise {U/R}{U/R} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) 3/2
Unsanctioned Ancient Juggler Stickers {TK}{TK} — Whenever this creature attacks, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.) {TK}{TK}{TK}{TK} — Indestructible {TK}{TK} — 3/2 {TK}{TK}{TK} — 5/4
Steelclad Spirit 1UCreature — Spirit Defender Whenever an enchantment enters the battlefield under your control, Steelclad Spirit can attack this turn as though it didn't have defender. 3/3
Forbidden Orchard Land {T}: Add one mana of any color. Whenever you tap Forbidden Orchard for mana, target opponent creates a 1/1 colorless Spirit creature token.
New New York Plane — New Earth At the beginning of combat on your turn, until end of turn, noncreature artifacts you control become 3/3 Vehicles in addition to their other types and gain flying, haste, and crew 1. Whenever chaos ensues, create a Treasure token and a 2/2 white Alien creature token.
Cloudblazer 3WUCreature — Human Scout Flying When Cloudblazer enters the battlefield, you gain 2 life and draw two cards. 2/2
Zealots en-Dal 3WCreature — Human Soldier At the beginning of your upkeep, if all nonland permanents you control are white, you gain 1 life. 2/4
Sire of the Storm 4UUCreature — Spirit Flying Whenever you cast a Spirit or Arcane spell, you may draw a card. 3/3
Sister Repentia 3WBCreature — Human Warrior Martyrdom — When Sister Repentia dies, you gain 2 life and draw two cards. Miracle {W}{B} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.) 5/1
Page 102