M:tG card similarity search
WW · Creature — Human Cleric
Whenever an Angel enters the battlefield under your control, you gain 4 life. Whenever an Angel you control dies, create a 1/1 white Spirit creature token with flying. 1/4
Name | Mana | Type | Text |
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Sunspire Gatekeepers | 3W | Creature — Human Soldier | When Sunspire Gatekeepers enters the battlefield, if you control two or more Gates, create a 2/2 white Knight creature token with vigilance. 2/4 |
Ornitharch | 3WW | Creature — Archon | Flying Tribute 2 (As this creature enters the battlefield, an opponent of your choice may put two +1/+1 counters on it.) When Ornitharch enters the battlefield, if tribute wasn't paid, create two 1/1 white Bird creature tokens with flying. 3/3 |
Not Forgotten | 1W | Sorcery | Put target card from a graveyard on the top or bottom of its owner's library. Create a 1/1 white Spirit creature token with flying. |
Entreat the Angels | XXWWW | Sorcery | Create X 4/4 white Angel creature tokens with flying. Miracle {X}{W}{W} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.) |
Searchlight Companion | 3 | Artifact Creature — Drone | Flying When Searchlight Companion enters the battlefield, create a 1/1 colorless Spirit creature token. 1/1 |
Akki Ember-Keeper | 1R | Enchantment Creature — Goblin Warrior | Whenever a nontoken modified creature you control dies, create a 1/1 colorless Spirit creature token. (Equipment, Auras you control, and counters are modifications.) 2/1 |
Goldmeadow | Plane — Lorwyn | Whenever a land enters the battlefield, that land's controller creates three 0/1 white Goat creature tokens. Whenever chaos ensues, create a 0/1 white Goat creature token. | |
Attended Healer | 3W | Creature — Kor Cleric | Whenever you gain life for the first time each turn, create a 1/1 white Cat creature token. {2}{W}: Another target Cleric gains lifelink until end of turn. 2/3 |
Quintorius, Field Historian | 3RW | Legendary Creature — Elephant Cleric | Spirits you control get +1/+0. Whenever one or more cards leave your graveyard, create a 3/2 red and white Spirit creature token. 2/4 |
Monastery Mentor | 2W | Creature — Human Monk | Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever you cast a noncreature spell, create a 1/1 white Monk creature token with prowess. 2/2 |