Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Black Dragon

5BB · Creature — Dragon

Flying Acid Breath — When Black Dragon enters the battlefield, target creature an opponent controls gets -3/-3 until end of turn. 4/4

Similar cards

Color identity:
NameManaTypeText
Drana's Silencer 5BCreature — Vampire Rogue When Drana's Silencer enters the battlefield, target creature an opponent controls gets -X/-X until end of turn, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) 3/2
Tooth Collector 2BCreature — Human Rogue When Tooth Collector enters the battlefield, target creature an opponent controls gets -1/-1 until end of turn. Delirium — At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, target creature that player controls gets -1/-1 until end of turn. 3/2
One-Eyed Scarecrow 3Artifact Creature — Scarecrow Defender Creatures with flying your opponents control get -1/-0. 2/3
Vengeful Rebel 2BCreature — Aetherborn Warrior Revolt — When Vengeful Rebel enters the battlefield, if a permanent you controlled left the battlefield this turn, target creature an opponent controls gets -3/-3 until end of turn. 3/2
Davriel's Withering BInstant Target creature an opponent controls perpetually gets -1/-2.
The Tyrant Hero Exile The Tyrant: Creatures your opponents control get -1/-1 until end of turn.
Arms of Hadar 3BSorcery Creatures target player controls get -2/-2 until end of turn.
Ominous Sphinx 3UUCreature — Sphinx Flying Whenever you cycle or discard a card, target creature an opponent controls gets -2/-0 until end of turn. 4/4
Grim Physician BCreature — Zombie When Grim Physician dies, target creature an opponent controls gets -1/-1 until end of turn. 1/1
Golden Demise 1BBSorcery Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) All creatures get -2/-2 until end of turn. If you have the city's blessing, instead only creatures your opponents control get -2/-2 until end of turn.
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