Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Black Dragon Gate

· Land — Gate

Black Dragon Gate enters the battlefield tapped. As Black Dragon Gate enters the battlefield, choose a color other than black. {T}: Add {B} or one mana of the chosen color.

Similar cards

Color identity:
NameManaTypeText
Hive of the Eye Tyrant Land If you control two or more other lands, Hive of the Eye Tyrant enters the battlefield tapped. {T}: Add {B}. {3}{B}: Until end of turn, Hive of the Eye Tyrant becomes a 3/3 black Beholder creature with menace and "Whenever this creature attacks, exile target card from defending player's graveyard." It's still a land.
Haruspex 3GCreature — Tyranid Rapacious Hunger — Whenever another creature dies, put a +1/+1 counter on Haruspex. Devouring Monster — {T}, Remove X +1/+1 counters from Haruspex: Add X mana of any one color. 2/2
Mirrormade 1UUEnchantment You may have Mirrormade enter the battlefield as a copy of any artifact or enchantment on the battlefield.
Stirring Wildwood Land Stirring Wildwood enters the battlefield tapped. {T}: Add {G} or {W}. {1}{G}{W}: Until end of turn, Stirring Wildwood becomes a 3/4 green and white Elemental creature with reach. It's still a land.
Colossification 5GGEnchantment — Aura Enchant creature When Colossification enters the battlefield, tap enchanted creature. Enchanted creature gets +20/+20.
Enclave Elite 2UCreature — Merfolk Soldier Multikicker {1}{U} (You may pay an additional {1}{U} any number of times as you cast this spell.) Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Enclave Elite enters the battlefield with a +1/+1 counter on it for each time it was kicked. 2/2
Silkweaver Elite 2GCreature — Elf Archer Reach (This creature can block creatures with flying.) Revolt — When Silkweaver Elite enters the battlefield, if a permanent you controlled left the battlefield this turn, draw a card. 2/2
Regal Force 4GGGCreature — Elemental When Regal Force enters the battlefield, draw a card for each green creature you control. 5/5
Dwarven Lightsmith 5WCreature — Dwarf Cleric Assist (Another player can pay up to {5} of this spell's cost.) When Dwarven Lightsmith enters the battlefield, creatures your team controls get +1/+1 until end of turn. 3/4
Tournament Grounds Land {T}: Add {C}. {T}: Add {R}, {W}, or {B}. Spend this mana only to cast a Knight or Equipment spell.
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