M:tG card similarity search
3BB · Enchantment
Whenever a creature dies, put a charge counter on Black Market. At the beginning of your precombat main phase, add {B} for each charge counter on Black Market.
| Name | Mana | Type | Text |
|---|---|---|---|
| Grand Warlord Radha | 2RG | Legendary Creature — Elf Warrior | Haste Whenever one or more creatures you control attack, add that much mana in any combination of {R} and/or {G}. Until end of turn, you don't lose this mana as steps and phases end. 3/4 |
| Steel Squirrel | 2 | Artifact Creature — Squirrel | Whenever you roll a 5 or higher on a die, Steel Squirrel gets +X/+X until end of turn, where X is the result. {6}: Roll a six-sided die. 1/1 |
| Yavimaya Hollow | Legendary Land | {T}: Add {C}. {G}, {T}: Regenerate target creature. | |
| Promising Duskmage | 2B | Creature — Human Warlock | When Promising Duskmage dies, if it had a +1/+1 counter on it, draw a card. 2/3 |
| Vessel of Volatility | 1R | Enchantment | {1}{R}, Sacrifice Vessel of Volatility: Add {R}{R}{R}{R}. |
| Tomakul Scrapsmith | 2R | Creature — Human Artificer | When Tomakul Scrapsmith enters the battlefield, mill three cards. You may put an artifact card from among the cards milled this way into your hand. If you don't, put a +1/+1 counter on Tomakul Scrapsmith. (To mill a card, put the top card of your library into your graveyard.) 2/1 |
| Forsaken Drifters | 3B | Creature — Zombie | When Forsaken Drifters dies, mill four cards. 4/2 |
| Sifter of Skulls | 3B | Creature — Eldrazi | Devoid (This card has no color.) Whenever another nontoken creature you control dies, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add {C}." ({C} represents colorless mana.) 4/3 |
| Swarmyard | Land | {T}: Add {C}. {T}: Regenerate target Insect, Rat, Spider, or Squirrel. (The next time it would be destroyed, instead tap it, remove it from combat, and heal all damage on it.) | |
| Aven Courier | 1U | Creature — Bird Advisor | Flying Whenever Aven Courier attacks, choose a counter on a permanent you control. Put a counter of that kind on target permanent you control if it doesn't have a counter of that kind on it. 1/1 |