M:tG card similarity search
2B · Enchantment
At the beginning of your precombat main phase, choose one or more — • Sell Contraband — Create a Treasure token. You lose 1 life. • Buy Information — Draw a card. You lose 2 life. • Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It has every creature type.)
Name | Mana | Type | Text |
---|---|---|---|
Ajani's Welcome | W | Enchantment | Whenever a creature enters the battlefield under your control, you gain 1 life. |
Dawnhart Geist | 1W | Creature — Spirit Warlock | Whenever you cast an enchantment spell, you gain 2 life. 1/3 |
Azusa's Many Journeys | 1G | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter.) I — You may play an additional land this turn. II — You gain 3 life. III — Exile this Saga, then return it to the battlefield transformed under your control. |
Mob Rule | 4RR | Sorcery | Choose one — • Gain control of all creatures with power 4 or greater until end of turn. Untap those creatures. They gain haste until end of turn. • Gain control of all creatures with power 3 or less until end of turn. Untap those creatures. They gain haste until end of turn. |
Lifetap | UU | Enchantment | Whenever a Forest an opponent controls becomes tapped, you gain 1 life. |
Alive | 3G | Sorcery | Create a 3/3 green Centaur creature token. Fuse (You may cast one or both halves of this card from your hand.) |
Grimclaw Bats | 1B | Creature — Bat | Flying {B}, Pay 1 life: Grimclaw Bats gets +1/+1 until end of turn. 1/1 |
Demon's Horn | 2 | Artifact | Whenever a player casts a black spell, you may gain 1 life. |
Call of the Conclave | GW | Sorcery | Create a 3/3 green Centaur creature token. |
Centaur Glade | 3GG | Enchantment | {2}{G}{G}: Create a 3/3 green Centaur creature token. |