M:tG card similarity search
W · Enchantment — Aura
Enchant creature Enchanted creature can't be blocked by black creatures. Enchanted creature gets +2/+2 as long as an opponent controls a black permanent.
Name | Mana | Type | Text |
---|---|---|---|
Dread Charge | 3B | Sorcery | Black creatures you control can't be blocked this turn except by black creatures. |
Face of Divinity | 2W | Enchantment — Aura | Enchant creature Enchanted creature gets +2/+2. As long as another Aura is attached to enchanted creature, it has first strike and lifelink. |
Crystal Carapace | 3G | Enchantment — Aura | Enchant creature Enchanted creature gets +3/+3 and has ward {2}. Cycling {2} ({2}, Discard this card: Draw a card.) |
A Tale for the Ages | 1W | Enchantment | Enchanted creatures you control get +2/+2. |
Winds of Rath | 3WW | Sorcery | Destroy all creatures that aren't enchanted. They can't be regenerated. |
Mask of Law and Grace | W | Enchantment — Aura | Enchant creature Enchanted creature has protection from black and from red. |
Prowling Nightstalker | 3B | Creature — Nightstalker | Prowling Nightstalker can't be blocked except by black creatures. 2/2 |
Black Ward | W | Enchantment — Aura | Enchant creature Enchanted creature has protection from black. This effect doesn't remove Black Ward. |
Greater Auramancy | 1W | Enchantment | Other enchantments you control have shroud. (A permanent with shroud can't be the target of spells or abilities.) Enchanted creatures you control have shroud. |
Field of Reality | 2U | Enchantment — Aura | Enchant creature Enchanted creature can't be blocked by Spirits. {1}{U}: Return Field of Reality to its owner's hand. |