Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Black Vise

1 · Artifact

As Black Vise enters the battlefield, choose an opponent. At the beginning of the chosen player's upkeep, Black Vise deals X damage to that player, where X is the number of cards in their hand minus 4.

Similar cards

Color identity:
NameManaTypeText
Neverending Torment 4BBSorcery Search target player's library for X cards, where X is the number of cards in your hand, and exile them. Then that player shuffles. Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability. You may choose a new target for the copy.)
Shatterskull Smashing XRRSorcery Shatterskull Smashing deals X damage divided as you choose among up to two target creatures and/or planeswalkers. If X is 6 or more, Shatterskull Smashing deals twice X damage divided as you choose among them instead.
Zenith Flare 2RWInstant Zenith Flare deals X damage to any target and you gain X life, where X is the number of cards with a cycling ability in your graveyard.
Sparksmith 1RCreature — Goblin {T}: Sparksmith deals X damage to target creature and X damage to you, where X is the number of Goblins on the battlefield. 1/1
Harsh Sustenance 1WBInstant Harsh Sustenance deals X damage to any target and you gain X life, where X is the number of creatures you control.
Hail of Arrows XWInstant Hail of Arrows deals X damage divided as you choose among any number of target attacking creatures.
Saji's Torrent 1UInstant Tap X creatures, where X is a number from 0 to 5 chosen at random.
Cascade Seer 3UCreature — Merfolk Wizard When Cascade Seer enters the battlefield, scry X, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) 3/3
Tendrils of Corruption 3BInstant Tendrils of Corruption deals X damage to target creature and you gain X life, where X is the number of Swamps you control.
Tornellan Protector 2WCreature — Cleric {T}: Until end of turn, each time damage is dealt to target creature or player, prevent X of that damage, where X is a number from 1 to 3 chosen at random each time. 1/2
Page 6