Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Blackblade Reforged

2 · Legendary Artifact — Equipment

Equipped creature gets +1/+1 for each land you control. Equip legendary creature {3} Equip {7}

Similar cards

Color identity:
NameManaTypeText
Mishra's Helix 5Artifact {X}, {T}: Tap X target lands.
Fangblade Eviscerator Creature — Werewolf {1}{R}: Fangblade Eviscerator gets +1/+0 and gains first strike until end of turn. {4}{R}: Creatures you control get +2/+0 until end of turn. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 4/5
Paroxysm 1REnchantment — Aura Enchant creature At the beginning of the upkeep of enchanted creature's controller, that player reveals the top card of their library. If that card is a land card, destroy that creature. Otherwise, it gets +3/+3 until end of turn.
Restore Balance Sorcery Suspend 6—{W} Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players sacrifice creatures and discard cards the same way.
Crowd's Favor RInstant Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Target creature gets +1/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
Aggressive Mining 3REnchantment You can't play lands. Sacrifice a land: Draw two cards. Activate only once each turn.
Dust Corona REnchantment — Aura Enchant creature Enchanted creature gets +2/+0 and can't be blocked by creatures with flying.
Kaervek, the Spiteful 2BBLegendary Creature — Human Warlock Other creatures get -1/-1. 3/2
Evolution Sage 2GCreature — Elf Druid Landfall — Whenever a land enters the battlefield under your control, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) 3/2
Jolrael, Voice of Zhalfir 2GULegendary Creature — Human Druid At the beginning of combat on your turn, up to one target land you control becomes an X/X green and blue Bird creature with flying and haste until end of turn, where X is the number of cards in your hand. It's still a land. Whenever a land creature you control deals combat damage to a player, draw a card. 3/3
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